
If they did all die and you still ended up with your Signature Charged, well, there's always Infinity Marble.Ĭongratulations: You just broke the game. As long as they don't immediately die from the first Charged Sig, you're next Charged Sig should be ready to go. Summary: Wizard of Legend is a fast paced 2D dungeon crawler where you assume the role of a powerful wizard on his quest for fame and glory Combine powerful spells and quick reflexes to become a Wizard of Legend Developer: Contingent99. With just one cast of Cardice Prime and your Sig, you should have your first Charged Sig ready to go. Generally favorable reviews based on 74 Ratings. Once you have some good relics and VG, keep watching for big groups of mobs. You need just a little bit more damage first, as well as the Volatile Gemstone. This alone will not break the game, because at the beginning of your run you will only get about a quarter of your signature bar charged after using the Charged Signature. Until it gets patched, IF it gets patched, that means that all the big damage you do with the Tearing Whirlwind goes towards charging your signature all over again, even when using the Charged Signature version. Sounds fair and balanced, right?Īpparently, somebody forgot to add this feature to Tearing Whirlwind. Of course, this is to prevent Signatures with huge damage from charging the Signature bar right back up again ad infinitum. Why am I explaining this? Well, before the Sky Palace update, I noticed that while your charged signature ability is activated, your signature bar is immediately emptied and disabled until your signature spell ends. The more you hit, the more blue bar go up until it can't go up anymore and then BOOM. You hit baddie, blue bar go up, when no hit baddie, blue bar go down. You should also keep an eye out for items that charge your signature faster, like Bladed Buckler or Surefire Rocket.īut above all, make sure you keep an eye out for one in particular: Volatile Gemstone.īreaking the GameI'm sure you all know how signature spells work. Picking up more crit items is always a good idea, even if it's Crimson Clover. This build will let you charge your signature pretty often, so Wanderer's Mechanism will be a good pickup, and maybe even Secret Wildcard. They will decrease your DPS for this build.

Let's move on to the relics: First of all, don't buy Sharpened Stylus or Double Edged Cestus. Activating buff arcana takes time that you might not have.

Lighting Aspect and Evading Zephyr are okay, I guess, but you don't want to have to activate too many buff arcana before Tearing through on your Whirlwind.
#WIZARD OF LEGEND UPGRADE#
If you get a chance, upgrade Cardice Prime, but other than that, there are only a few that synergize well. Song, the starting arcana you have are more than sufficient for a successful run. As long as you weren't an idiot and gambled one off to Nocturne or Dr.
#WIZARD OF LEGEND FOR FREE#
You don't need them, and you will get them for free as you play.

Where the real fun of this build comes in is in what to buy.Īs far as Arcana go, don't buy any. Try to avoid scooping up exploding barrels and Fire Knights with a flame shield, and make sure to stun lock your enemies after your Tearing Whirlwind ends.
